DEFlicker Release Notes for Nucoda

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DaVinci Resolve
Flame, Smoke
Media Composer
Movie Studio
Quantel eQ

Version 1.0.11 | January 4, 2018

  • Frames beyond actual frame range are now handled correctly.

Version 1.0.10 | July 28, 2017

  • Fixes a bug in Nuke with some image formats that the plug-ins did not recognize the alpha channel appropriately.
  • Fixes a bug some users were seeing on Macintosh that prevented licenses to be properly installed.
  • Adds support for Silhouette

Version 1.0.9 | May 22, 2017

  • Fixes a crash in Scratch when GPU is used and the GPU processing fails (usually due to running out of GPU memory resources)
  • Adds direct Scratch GPU memory support for faster processing in Scratch 8.6.947 and later

Version 1.0.8 | April 20, 2017

  • Adds direct GPU processing to Scratch, version 8.6.939 and up.
  • Adds proper handling of RGB 3 channel images in Nuke and Scratch.
  • Fixes a crashing bug when GPU acceleration and LAB Histogram 1 are used in combination
  • Fixes a bug where some menu items took up two spaces inappropriately in Scratch

Version 1.0.7 | February 20, 2017

  • Fixes a memory leak bug in DEFlicker HighSpeed causing the plug-in and host app to slow down to a crawl, and eventually crash.
  • Fixes a bug when GPU rendering or setup fails in the plug-in, and the environment variable RVL_QUIT_LIC_FAIL is set to true, and the host application is running in GUI mode, that a frame of random pixels, or black frame, could be generated instead of the usual green frame signifying an error.

Version 1.0.6 | December 20, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 1.0.5 | October 26, 2016

  • Fixed a problem where the plugins would not work on a machine without installed, even when not using GPU rendering.
  • Fixed a problem with DEFlicker Auto_Levels where the last 2 options of the Filter Out Frames menu ("Use only lighter than", and "darker than") did not fetch the correct frames
  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.

Version 1.0.4 | June 17, 2016

  • Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or otherwise interrupting a frame being computed
  • Adds support for AutoLevels in Fusion Studio 8.
  • Fixes a bug in AutoLevels which causes deflickering not to happen when Adjustment Mode is set to "Use Analysis To Set Levels"
  • Highspeed now works in Resolve 12.5 and over (product as a whole not supported)
  • Analyze only a frame range in AutoLevels is now working as expected

Version 1.0.3 | March 2, 2016

  • Fixes a bug where AutoLevels prints out an error message in some host applications where it simply should silently not load.

Version 1.0.2 | December 3, 2015

  • Added support for Sony Catalyst Edit

Version 1.0.1 | October 27, 2015

  • Improves Auto Levels behavior when cancelling analysis
  • HighSpeed Motion Analysis : Fixes bug Highest Quality was never active, even when selected

Version 1.0 | October 2, 2015

  • Initial release