DEFlicker Release Notes for Premiere Pro

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Version 1.4.11 | May 18, 2017

  • Fixes a crashing bug when GPU acceleration and LAB Histogram 1 are used in combination

Version 1.4.10 | January 23, 2017

  • Fixes a crashing bug. (Developer note: in premult/straight conversions)

Version 1.4.9 | December 19, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 1.4.8 | October 7, 2016

  • Timelapse and HighSpeed: Fixes an issue where an error message was inappropriately displayed when AE time remapping is used to freeze frames. This problem could even necessitate a restart of AE.
  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.

Version 1.4.7 | August 10, 2016

  • Fixes a bug where GPU rendering could introduce artifacts in both High Speed and Timelapse
  • Reduces memory requires for GPU rendering for both After Effects and Premiere Pro, for both HighSpeed and Timelapse

Version 1.4.6 | August 1, 2016

  • Highspeed and Timelapse for Premiere: New GPU menu to use less memory when rendering. Useful when getting green frames during rendering, which is probably a result of running out of GPU memory. Read more here.
  • High Speed and Timelapse for Premiere: The time window displayed max is 7 to prevent user for accidentally scrubbing this to a very large number. We have decided to do this for Premiere because Premiere Pro does not interrupt any frames requested to rendered, which can result in very long waiting times. You can still type an higher value, even though you can scrub higher than 7.
  • Auto-Levels for Premiere: The parameter "Reference Channel Amount" is really only useful for After Effects, and was displayed for no reason in Premiere. We still recommend to use this tool in AE if your purpose is to identify frame numbers that might be useful to key for the DEFlicker Timelapse Global Color Correction settings.

Version 1.4.5 | June 15, 2016

  • Fixes a bug where a green frame was not produced when the GPU was NOT supported.

Version 1.4.4 | June 1, 2016

  • Fixes GPU memory leak found (eventually producing green frames)
  • Fixes occasional crashing some users experienced.

Version 1.4.3 | September 29, 2015

  • Fixes a crashing bug in Premiere Pro.
  • Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:FLicker now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.

Version 1.4.2 | September 18, 2015

  • Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:FLicker now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.

Version 1.4.1 | August 25, 2015

  • DE:Flicker AutoLevels: fixes bug that crashes in AE when Adjust Mode uses histograms
  • DE:Flicker AutoLevels: fixes bug that produces incorrect results in PP when Adjust Mode uses histograms
  • DE:Flicker Timelapse: better memory management
  • DE:Flicker Timelapse: fixes a bug where clips greater than 4k in resolution might not be properly processed

Version 1.4 | August 7, 2015

  • Adds Premiere Pro support
  • Within Premiere Pro users can see utilization of two or more GPUs at the same time, provided they are the fastest GPUs on the machine, and are of the exact same type. Unfortunately while we support GPU acceleration in AE, multiple GPU support for After Effects is not yet available
  • DE:Flicker High Speed: Fixed an issue with Gamma control (GPU only)
  • DE:Flicker Timelapse: Fixed an issue when applied to videos with color values less than 0 or greather than 1, including YUV encoded movies (GPU only).

Version 1.3 | April 6, 2015

  • Adds GPU support for DE:Flicker High Speed and DE:Flicker Timelapse.
  • DE:Flicker High Speed is accelerated up to 6.5x using GPU setting.
  • DE:Flicker Timelapse will not see much acceleration unless your GPU is much newer than your CPU cores.
  • DE:Flicker Auto Levels does not have GPU option, because GPU does not accelerate this plug-in.

Version 1.2.6 | December 8, 2014

  • Fixes bugs that produce erroneous or blocky results in DE:Flicker Timelapse in certain situations.
  • Improved the DE:Flicker Timelapse inner workings to give better results in general.
  • Fixes a bug where the wrong result is produced by DE:Flicker Timelapse with Max Color Change set to 0.0 in 8 or 16 bit projects

Version 1.2.5 | December 3, 2014

  • Fixes bugs that produce erroneous or blocky results in DE:Flicker Timelapse in certain situations.
  • Improved the DE:Flicker Timelapse inner workings to give better results in general.

Version 1.2.1 | November 10, 2014

  • Fixes bugs that produce erroneous or blocky results in certain situations.
  • Fixes a bug where DE:Flicker Timelapse did not process the whole image (introduced in 1.2.0)

Version 1.2.0 | November 6, 2014

  • Fixes bugs that produce erroneous or blocky results in certain situations.

Version 1.1.3 | June 20, 2014

  • DE:Flicker HighSpeed: Fixes an issue with Method 6 providing incorrect results.
  • DE:Flicker Timelapse: The Limit slider has a slightly different response.

Version 1.1.2 | June 3, 2014

  • DE:Flicker High Speed: Improves first and last frame behavior of "Method 6. Alternate".
  • DE:Flicker High Speed: Fixes a bug where Refinement Mode was not working with "Method 6. Alternate".
  • DE:Flicker High Speed: Fixes a bug where creating a thumbnail could crash AE upon project loading when working with 6K or larger images.
  • DE:Flicker Timelapse: Improves out-of-memory checking and error handling, including situations where DE:Flicker Timelapse could crash.
  • DE:Flicker Timelapse: Fixes possible frame edge transparency issues with Coarse Color Transfer.

Version 1.1.1 | April 4, 2014

  • Time Lapse: Fixes a memory leak that could cause After Effects to crash.

Version 1.1 | March 7, 2014

  • Auto_Levels: Filter Out Frames is now animatable
  • Time Lapse: Fixes a bug where Coarse Color Transfer could have inappropriate vignetting on frame edges
  • Time Lapse: Adds a new Method - Frame Average
  • Time Lapse: Fixes potential crashing bug
  • Time Lapse: Add an option to reduce possible artifacts in large constant color areas edges
  • High Speed: Fixes a bug where Coarse Color Transfer could have vignetting on frame edges
  • High Speed: Adds a new mode - Alternate (period 2) for folks with 200 FPS (in 50 Hz market) and 240 FPS (in 60 Hz market)
  • High Speed: Adds an option to turn off Motion Analysis

Version 1.0.3 | January 28, 2014

  • 1.0.3 Fixes a licensing bug some users were seeing.
  • 1.0.2 Fixes a bug where DE:Flicker Timelapse could produce incorrect interpolation of animated Reference Frame color correction
  • 1.0.2 The names of options in Filter Out Frames menu in DE:Flicker Autolevels have been changed to better reflect what is actually done internally
  • 1.0.1 Fixes a bug where DE:Flicker HighSpeed could produce random colors on frame edges
  • 1.0.1 Fixes a bug where DE:Flicker Timelapse could produce small incorrectly colored dots
  • 1.0.1 Fixes a bug where DE:Flicker Timelapse could return black frames when working at lower proxy resolution or when interacting in AE's Adaptive Preview lower-resolution mode

Version 1.0.2 | January 27, 2014

  • 1.0.2 Fixes a bug where DE:Flicker Timelapse could produce incorrect interpolation of animated Reference Frame color correction
  • 1.0.2 The names of options in Filter Out Frames menu in DE:Flicker Autolevels have been changed to better reflect what is actually done internally

Version 1.0.1 | January 21, 2014

  • Fixes a bug where DE:Flicker HighSpeed could produce random colors on frame edges
  • Fixes a bug where DE:Flicker Timelapse could produce small incorrectly colored dots
  • Fixes a bug where DE:Flicker Timelapse could return black frames when working at lower proxy resolution or when interacting in AE's Adaptive Preview lower-resolution mode

Version 1.0 | January 10, 2014

  • Initial release.