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Version 3.1.1 | June 16, 2009

  • Fixed an issue with Render Through Shape mode (doesn't render as it used to, and was broken in 3.1,and now it is fixed).

Version 3.1 | May 7, 2009

  • Fixed a memory leak when using bump mapping
  • Fixed Issue with with improper edge behaviour when using reflection maps.

Version 3.0 | July 10, 2007

  • Adds support for unclamped floating point processing in After Effects
  • 7.0 and over
  • More Aggressive Multi-Threading for faster rendering
  • Shade/Shape adds support for applying bump mapping after reflection mapping. In After Effects 7.0 and up, bump mapping can be applied using the current image with effects pre-applied over it in the same layer. For bump mapping, NONE now refers to the current buffer with effects applied and the named layer to the source before other effects are applied.
  • Shade/Shape allows ambient and diffuse intensities to go below 0 for special effects (e.g.: shadow pass)
  • Shade/Normals changes the behavior of -1 to 1 normals mapping in Shade From Normals for better handling of CG generated surface normals (this affects diffuse channel and reflection mapping), this combined with the Light Z direction going from -1 to 1 allow to do a complete light "rotation around the object"
  • Shade/Normals adds edge detection support to produce better anti-aliasing for inner shapes boundaries
  • Combustion and FCP will encounter problems loading old projects. FCP and combustion users will need to apply new instances of Shade/Shape to get the new features.