Coming in a few hours: The next generation of creative tools for Motion Design, Visual Effects and Mass Custom Video…
Import and create 3D environments, animation and assets. Use Pixar industry standard USD format natively (no conversion). Benefit from Physically-Based Rendering right inside your comp. Use your comp as a texture map on a 3D object.
Each composition can be modified in real time. Easily render in different formats instancing a single project file without duplication. Autograph provides a set of tools that allow you to build responsive design compositions.
Compositing and VFX
Comes with many CPU/GPU optimized video processing effects. Keyframes are not the only way to animate parameters in Autograph. Each parameter can be linked to another or used by one of the many available modifiers. Modifiers apply transformations to any data sources.
Physically Based Renderer
Comes with Filament, a state-of-the art physically-based renderer. Also supports Hydra Storm for 3D collaboration consistence.
File format support
Full support of OpenEXR, multi-channels AOV, Photoshop layers, SVG (with animation), ProRes, mp4, h264/h265...
Support for OpenFX plug-ins and Shadetoy integration. Build your own tool, expose parameters in a packaged file for deployment.
2d and Planar Tracking
Every VFX project needs tracking and stabilization. Autograph provides a solid 2D tracker with different models ranging from simple location to affine and perspective, as well as a fast planar tracker
OpenColorIO for color management. Both the ACES 1.3 and default built-in OCIO configurations ensure a state of the art imaging workflow.
Cloud service with collaborative review platform. Player, versioning and data storage (100 GBs disk), and you get 5 users license per Autograph license. Create as many links for external reviewers as you want.
A composition can display front-end control parameters and be packed in one file, allowing you to create tools, generators, or encapsulated custom stack of effects with their own UI.
Easily Link External Data
Separate graphic and editorial tasks by easily linking your external data directly into your projects. Map CSV columns to user-created parameters for graphics automation tasks.
Links and Constraints
A convenient connection system between parameters allows you to create complex relations and share any given group of elements, all without writing a single line of code
Animate massive amount of elements. Scattering, grids layout, per instance modifiers.
The use of both the CPU and GPU makes it possible to work on large-scale projects, all with incredible responsiveness when setting up projects.
Animators offer over 45 predefined interpolation types. Same graph curve editing for 2D and 3D graphics. You don't have to be a 3D modeling expert to use 3D in Autograph.