Fixes potential crash issue in Premiere Pro on Exit.
Version 3.7.0 | October 23, 2024
Upside down images in GPU mode
Ignore frames outside of in and out point
Possible crash on exit
Version 3.6.1 | July 3, 2024
Updates REVisionActivate v24.06.1, fixes some licensing issues mainly on Windows.
Version 3.6.0A | October 21, 2023
REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation
Version 3.6.0 | May 24, 2023
Fixes issue on GPU with some Spatial Denoising modes
Version 3.5.1 | April 13, 2023
Mac: GPU processing could fall on integrated graphics on MacIntel
Win: GPU could fall on not fastest GPU with multiple GPU installed
Version 3.5b | February 2, 2023
Windows: fixes the issue installing Microsoft C++ Runtime.
Mac: now includes the latest REVisionActivate executable.
Version 3.5a | October 27, 2021
Installer needed for Mac OS 12 (Monterey)
Version 3.5 | June 15, 2021
Add support for Apple M1 for Premiere Public Beta
Fixes issue with REVisionActivate on some Mac systems
Version 3.4 | May 20, 2021
Initial Support for AE MFR (Multiple Frame Rendering) beta
Known issue: On certain multi-GPU systems, you must turn off the Enable hardware acceleration checkbox in Import Preferences with AE beta to benefit from multi-GPU acceleration.
Version 3.3a | November 17, 2020
installer needed for Apple Big Sur OS
Version 3.3 | October 9, 2019
Mac OSX - Catalina Ready
Intel Embedded Graphics support fix
On some computers initialization could return embedded graphics card instead of discrete card
Import Premiere project in AE with our plugins, there could be a parameter offset
Version 3.2.1 | January 14, 2019
Fixes a bug of crashing when activating or deactivating the license from within a plug-in.
Version 3.2 | December 3, 2018
Implements new RE:Vision Effects licensing scheme.
Version 3.1.9 | October 19, 2018
Fixes a crashing bug when using GPU-acceleration on machines with more than one nVidia GPU.
Version 3.1.8 | April 30, 2018
Fixes a bug where blank, incomplete or "random" images were produced in Premiere Pro.
Version 3.1.7 | October 10, 2017
Fixes a problem where Temporal processing method "Best 2", which is the preferred method for deflashing ,was not woking well for the frame after the flash
Version 3.1.6 | January 23, 2017
Fixes a crashing bug. (Developer note: in premult/straight conversions)
Version 3.1.5 | December 19, 2016
Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).
Version 3.1.4 | October 7, 2016
Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.
Version 3.1.3 | June 15, 2016
Fixes a bug where a green frame was not produced when the GPU was NOT supported.
Version 3.1.2 | June 1, 2016
Fixes GPU memory leak found (eventually producing green frames)
Fixes occasional crashing some users experienced.
Version 3.1.1 | September 29, 2015
Fixes a crashing bug in Premiere Pro.
Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.
Version 3.1 | September 18, 2015
Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.
Version 3.0.2 | March 30, 2015
Fixes a bug where GPU acceleration did not properly work in Premiere Pro