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Version 3.6.0A | October 21, 2023

  • REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation

Version 3.6.0 | May 24, 2023

  • Fixes issue on GPU with some Spatial Denoising modes

Version 3.5.1 | April 13, 2023

  • Mac: GPU processing could fall on integrated graphics on MacIntel
  • Win: GPU could fall on not fastest GPU with multiple GPU installed

Version 3.5b | February 2, 2023

  • Windows: fixes the issue installing Microsoft C++ Runtime.
  • Mac: now includes the latest REVisionActivate executable.

Version 3.5a | October 27, 2021

  • Installer needed for Mac OS 12 (Monterey)

Version 3.5 | June 15, 2021

  • Add support for Apple M1 for Premiere Public Beta
  • Fixes issue with REVisionActivate on some Mac systems

Version 3.4 | May 20, 2021

  • Initial Support for AE MFR (Multiple Frame Rendering) beta
  • Known issue: On certain multi-GPU systems, you must turn off the Enable hardware acceleration checkbox in Import Preferences with AE beta to benefit from multi-GPU acceleration.

Version 3.3a | November 17, 2020

  • installer needed for Apple Big Sur OS

Version 3.3 | October 9, 2019

  • Mac OSX - Catalina Ready
  • Intel Embedded Graphics support fix
  • On some computers initialization could return embedded graphics card instead of discrete card
  • Import Premiere project in AE with our plugins, there could be a parameter offset

Version 3.2.1 | January 14, 2019

  • Fixes a bug of crashing when activating or deactivating the license from within a plug-in.

Version 3.2 | December 3, 2018

  • Implements new RE:Vision Effects licensing scheme.

Version 3.1.9 | October 19, 2018

  • Fixes a crashing bug when using GPU-acceleration on machines with more than one nVidia GPU.

Version 3.1.8 | April 30, 2018

  • Fixes a bug where blank, incomplete or "random" images were produced in Premiere Pro.

Version 3.1.7 | October 10, 2017

  • Fixes a problem where Temporal processing method "Best 2", which is the preferred method for deflashing ,was not woking well for the frame after the flash

Version 3.1.6 | January 23, 2017

  • Fixes a crashing bug. (Developer note: in premult/straight conversions)

Version 3.1.5 | December 19, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 3.1.4 | October 7, 2016

  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.

Version 3.1.3 | June 15, 2016

  • Fixes a bug where a green frame was not produced when the GPU was NOT supported.

Version 3.1.2 | June 1, 2016

  • Fixes GPU memory leak found (eventually producing green frames)
  • Fixes occasional crashing some users experienced.

Version 3.1.1 | September 29, 2015

  • Fixes a crashing bug in Premiere Pro.
  • Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
  • Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
  • Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.

Version 3.1 | September 18, 2015

  • Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:Noise now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
  • Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
  • Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.

Version 3.0.2 | March 30, 2015

  • Fixes a bug where GPU acceleration did not properly work in Premiere Pro

Version 3.0.1 | January 22, 2015

  • 3.0 Adds GPU support
  • 3.0 Adds two new spatial filtering modes
  • 3.0.1 more efficient GPU memory resource use

Version 3.0 | January 12, 2015

  • Adds GPU support
  • Adds two new spatial filtering modes