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Version 6.4.3 | October 3, 2024

  • Fixes Licensing issue
  • Fixes potential error at loading in AE in Mac systems

Version 6.4.2 | July 3, 2024

  • Updates REVisionActivate v24.06.1, fixes some licensing issues mainly on Windows.

Version 6.4.1A | October 21, 2023

  • REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation

Version 6.4.1 | April 13, 2023

  • Mac: GPU processing could fall on integrated graphics on MacIntel
  • Win: GPU could fall on not fastest GPU with multiple GPU installed

Version 6.4c | February 28, 2023

  • Fixes issue with Microsoft runtime on new Windows 11 systems

Version 6.4b | February 2, 2023

  • Windows: fixes the issue installing Microsoft C++ Runtime.
  • Mac: now includes the latest REVisionActivate executable.

Version 6.4a | October 27, 2021

  • Installer needed for Mac OS 12 (Monterey)

Version 6.4 | June 15, 2021

  • Add support for Apple M1 for Premiere Public Beta
  • Fixes issue with REVisionActivate on some Mac systems

Version 6.3 | May 20, 2021

  • Initial Support for AE MFR (Multiple Frame Rendering) beta
  • Known issue: On certain multi-GPU systems, you must turn off the Enable hardware acceleration checkbox in Import Preferences with AE beta to benefit from multi-GPU acceleration.

Version 6.2.1a | November 17, 2020

  • installer needed for Apple Big Sur OS

Version 6.2.1 | December 27, 2019

  • Removes license info from aerender terminal window

Version 6.2 | October 9, 2019

  • Mac OSX - Catalina Ready
  • Intel Embedded Graphics support fix
  • On some computers initialization could return embedded graphics card instead of discrete card
  • Import Premiere project in AE with our plugins, there could be a parameter offset

Version 6.1.1 | January 14, 2019

  • Fixes a bug of crashing when activating or deactivating the license from within a plug-in.

Version 6.1 | December 3, 2018

  • Implements new RE:Vision Effects licensing scheme.

Version 6.0.2 | October 19, 2018

  • Fixes a crashing bug when using GPU-acceleration on machines with more than one nVidia GPU.

Version 6.0.1 | April 30, 2018

  • Fixes a bug where blank, incomplete or "random" images were produced.

Version 6.0 | April 19, 2018

  • Initial v6 release
  • Adds 360 video support
  • New option in Pro version that uses the alpha channel to help tracking of dark images with mattes. This is especially useful for CG, masked and/or keyed material.
  • New option for linear footage that provides better tracking
  • Premiere Pro: adds support for floating point color

Version 5.1.9 | May 19, 2017

  • Fixes a crashing bug.

Version 5.1.8 | January 23, 2017

  • Fixes a crashing bug. (Developer note: in premult/straight conversions)

Version 5.1.7 | December 19, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 5.1.6 | October 7, 2016

  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.

Version 5.1.5 | June 15, 2016

  • Fixes a bug where a green frame was not produced when the GPU was NOT supported.

Version 5.1.4 | June 1, 2016

  • Fixes GPU memory leak found (eventually producing green frames)
  • Fixes occasional crashing some users experienced.

Version 5.1.3 | September 29, 2015

  • Fixes a crashing bug in Premiere Pro.
  • Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
  • Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.

Version 5.1.2 | September 18, 2015

  • Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
  • Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.

Version 5.1.1 | June 30, 2015

  • Version needed to run in AE CC 2015 if you use splines to help guide RSMB Pro (this version fixes a crashing bug).
  • Fixed a crashing bug with AMD FirePro series

Version 5.1 | May 15, 2014

  • Version needed to run in AE CC 2015 if you use splines to help guide RSMB Pro.
  • Fixes some bugs in RSMB Pro within After Effects CC 2014 where the render cache was not properly re-rendered when masks were modified that the plug-in was using.
  • Adds support for RVL_NOGUI_LIC and RVL_QUIT_LIC_FAIL environment variables during render-only use in After Effects. Read more here.

Version 5.0.3 | June 5, 2014

  • Fixes a bug where RSMB Pro when using tracking points and no image tracking did not work in GPU acceleration mode
  • Fixes a bug where negative alpha could be erroneously created when removing motion blur (bug was in GPU mode only)
  • Fixes a bug where GPU mode did not work properly in demo mode on some GPUs.

Version 5.0.2 | May 29, 2014

  • Fixes a bug where RSMB Pro when using tracking points and no image tracking did not work in GPU acceleration mode
  • Fixes a bug where negative alpha could be erroneously created when removing motion blur (bug was in GPU mode only)

Version 5.0.1 | April 21, 2014

  • Fixes a crashing bug that could happen when scrubbing or positioning the current time pointer on the timeline.

Version 5.0 | March 28, 2014

  • Initial v5 release with GPU acceleration.