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Version 6.5.9A | November 8, 2024

  • Fixes installing issue in Mac Intel based systems

Version 6.5.9 | October 11, 2024

  • Fixes some licensing issue on Windows

Version 6.5.8A | October 21, 2023

  • REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation

Version 6.5.8 | August 7, 2023

  • Improves plugin labels.
  • Adds support for OFX Draw Suite in DaVinci Resolve Studio and Fusion Studio 18.5 and over, and Baselight 6.0 and over.
  • Improves Baselight support (User interface, improves parameter sliders and bug fixes).
  • Improves slider controls in Autodesk Flame.
  • Fixes sporadic issues in Autograph GPU support.

Version 6.5.7 | February 5, 2023

  • Fixes issue in Mac arm64 applications causing potential crash on initial application
  • Updates REVisionActivate 22.09.2 causing licensing issue on Mac with some hostname
  • Fixes issue installing latest Microsoft Visual C++ Redistributable

Version 6.5.6 | October 4, 2022

  • Adds support for Autograph

Version 6.5.5 | March 10, 2022

  • Fixes how we process on GPU in Flame Linux latest versions

Version 6.5.4 | February 16, 2022

  • Adds support for new OpenFX Draw Suite.
  • Fixes Quantel RIO issue when using RIO Key effect.

Version 6.5.2 | November 2, 2021

  • Installer needed for Mac OS 12 (Monterey)
  • Updates REVisionActivate 21.12.6 (Windows)
  • Updated support in Nucoda 2021 and Quantel RIO 4.5.8

Version 6.5.1 | June 23, 2021

  • RSMB Pro now shows up in Resolve Fusion page (even free version of Resolve)

Version 6.5.0 | March 31, 2021

  • Adds Native Apple M1 Mac Support

Version 6.4.1 | December 18, 2020

  • Adds support for Flame - RSMB and RSMB PRO Vectors in Flame Match Schematic
  • Adds support for HS-Art Diamant and Dustbuster
  • Installer needed for Apple Big Sur

Version 6.4a | November 19, 2020

  • Installer needed for Apple Big Sur

Version 6.4 | October 7, 2019

  • Mac OSX - Catalina Ready
  • Linux: Plugins did not load in Fusion
  • Intel Embedded Graphics support fix
  • On some computers initialization could return embedded graphics card instead of discrete card
  • Linux: On some more recent linux flavors users could get a wrap memcpy error message
  • Vegas: The Display menu displayed wrong values for Vegas which could result in blue frame out.

Version 6.3 | August 15, 2019

  • Fixes alpha issue in Nuke with frames with zero alpha (when every object goes offscreen)
  • Nuke Linux, potential dynamic library conflict (crashes) - fixed
  • Version needed for Vegas v17 and over

Version 6.2 | May 4, 2019

  • Adds support for Baselight

Version 6.1 | December 3, 2018

  • Implements new RE:Vision Effects licensing scheme.

Version 6.0.3 | October 23, 2018

  • Fixes a GPU acceleration crashing bug on Windows OS when there are multiple nVidia GPUs.

Version 6.0.2 | May 18, 2018

  • Fixes RSMB Pro render-only support for Natron.

Version 6.0.1 | May 1, 2018

  • Fixes RSMB regular render-only support for Natron.

Version 6.0 | April 19, 2018

  • Initial v6 release
  • Adds 360 video support
  • New option for linear footage that provides better tracking
  • New option that uses the alpha channel to help tracking of dark images with mattes. This is especially useful for CG, masked and/or keyed material.

Version 5.2.9 | February 9, 2018

  • Fixes an issue where the plug-ins could crash some hosts on Linux upon startup.

Version 5.2.8 | July 28, 2017

  • Fixes a bug in Nuke with some image formats that the plug-ins did not recognize the alpha channel appropriately.
  • Fixes a bug some users were seeing on Macintosh that prevented licenses to be properly installed.
  • Version 5.2.8b0b, uploaded August 16, 2017, fixes a bug where a RSMB license was not properly seen by Apple's App store version DaVinci Resolve.
  • Adds support for Silhouette.

Version 5.2.7 | May 22, 2017

  • Fixes a crashing problem when images are more than 16384 pixels on a side
  • Fixes a crash in Scratch when GPU is used and the GPU processing fails (usually due to running out of GPU memory resources)
  • Adds direct Scratch GPU memory support for faster processing in Scratch 8.6.947 and later

Version 5.2.6 | April 20, 2017

  • Adds direct GPU processing to Scratch, version 8.6.939 and up.
  • Adds proper handling of RGB 3 channel images in Nuke and Scratch.
  • Fixes a crashing bug in Vegas Pro 11.
  • Fixes a problem in HitFilm where TrackPoints were displayed in RSMB Regular when it should not.
  • Fixes a problem where HitFilm exports with "X"watermark inappropriately, with RSMB regular.

Version 5.2.5 | December 20, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 5.2.4 | October 26, 2016

  • Fixed problems with negative values in color causing crashes when gamma enhancement is used to help with tracking on linear images.
  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.

Version 5.2.3 | June 17, 2016

  • Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or otherwise interrupting a frame being computed

Version 5.2.2 | December 3, 2015

  • Adds support for Catalyst Edit
  • Natron - fixed overlay handle size to remain constant when viewer size/resolution is changed

Version 5.2.1 | September 29, 2015

  • No longer requires OpenCL to be installed in order to run on CPU in render-only mode
  • RSMB PRO Display Menu was missing some features and Show Unblurred option was not working.
  • Adds support for option to quit on error in batch render mode

Version 5.2 | March 17, 2014

  • Adds support for more OFX hosts

Version 5.1.1 | August 17, 2014

  • Adds support for RVL_NOGUI_LIC and RVL_QUIT_LIC_FAIL environment variables during render-only use in Nuke. Read more here.

Version 5.1 | June 20, 2014

  • Fixes a bug where RMSB Pro when using tracking points and no image tracking did not work in GPU acceleration mode
  • Fixes a bug where negative alpha could be erroneously created when removing motion blur (bug was in GPU mode only)
  • Fixes a bug where GPU mode did not work properly in demo mode on some GPUs.

Version 5.0 | March 28, 2014

  • Initial v5 release with GPU acceleration.