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Version 2.4.3A | August 6, 2024

  • Fix for Apple Silicon users

Version 2.4.3 | July 3, 2024

  • Updates REVisionActivate v24.06.1, fixes some licensing issues mainly on Windows.

Version 2.4.2a | October 21, 2023

  • REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation

Version 2.4.2 | August 4, 2023

  • ToLatLong: Adds option for Flat to LatLong to work with 180 deg instead of just projecting to 360.

Version 2.4.1 | April 13, 2023

  • Mac: GPU processing could fall on integrated graphics on MacIntel
  • Win: GPU could fall on not fastest GPU with multiple GPU installed

Version 2.4b | February 2, 2023

  • Windows: Fixes an issue with Microsoft latest runtime
  • Mac: Removes potential error with REVisionActivate and hostname mismatch

Version 2.4a | October 27, 2021

  • Installer needed for Mac OS 12 (Monterey)

Version 2.4 | June 15, 2021

  • Add support for Apple M1 for Premiere Public Beta
  • Fixes issue with REVisionActivate on some Mac systems

Version 2.3.1 | May 26, 2021

  • RE:Lens Reframe was not performing correctly with AE beta MFR

Version 2.3 | May 20, 2021

  • Initial Support for AE MFR (Multiple Frame Rendering) beta
  • Known issue: On certain multi-GPU systems, you must turn off the Enable hardware acceleration checkbox in Import Preferences with AE beta to benefit from multi-GPU acceleration.

Version 2.2.2a | November 17, 2020

  • installer needed for Apple Big Sur OS

Version 2.2.2 | November 9, 2020

  • GPU processing was ignored in Premiere

Version 2.2.1 | July 6, 2020

  • Trial version could crash on Windows

Version 2.2 | June 8, 2020

  • Fix support for 180 deg equirectangular in ToLatLong
  • Stabilizer in 16 bpc project would not produce as good results as in 8 or 32b float.
  • Fix sampling issue at edges with 360 video

Version 2.1.2 | October 17, 2019

  • Superfish: Export UV not working properly in 16 bpc.

Version 2.1.1 | October 16, 2019

  • Chromatic Aberration Display LAB was wrong (and some internal processing).

Version 2.1 | October 9, 2019

  • Source center was not working when lens type is Equisolid.
  • FromLatLong: In Premiere, not all options were showing with some projections. And in AE, scale of Unflatten parameter was wrong.
  • Superfish, To and From Latlong (AE/Premiere): Distort parameter now goes from -100 to 100 instead of 0 to 100 which is needed for some lenses.
  • Mac OSX - Catalina Ready
  • Intel Embedded Graphics support fix
  • On some computers initialization could return embedded graphics card instead of discrete card
  • Import Premiere project in AE with our plugins, there was a parameter offset

Version 2.0.2 | January 14, 2019

  • Fixes a bug of crashing when activating or deactivating the license from within a plug-in.

Version 2.0.1 | January 10, 2019

  • Fixes a bug where the stabilization tracking would either hang, or take "forever".

Version 2.0 | December 17, 2018

  • Initial 2.0 release
  • NEW: Fisheye to Fisheye, you can now stabilize super wide angle fisheye and render a new fisheye out
  • NEW: LatLong (Equirectangular) to Fisheye (with output FOV option), great for Dome Production and hybrid fisheye - latlong workflows.
  • NEW: LatLong to Little Planet
  • NEW: Equisolid fisheye lens support now sports two Undistort controls to help you better represents more arbitrary fisheye lens curvature
  • NEW: Option for projection-adaptive sharpening now available in FromLatLong
  • NEW: ToLatLong now handles 180 or 360 degree (input and output) specification.
  • NEW: ToLatLong and Superfish, Flatten control now allows you to control the Y distortion separately. This is helpful when rendering very wide field of view.

  • Defish plugin relabeled Ultra-Wide to deambiguate what does what for new users. Chromatic Aberration plugin – Exclusion matte renamed Correction Matte which is a better descriptor. Mirror (donut shape images) deprecated, still available but development stopped.