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Version 4.1.8A | November 8, 2024

  • Fixes installing issue in Mac Intel based systems

Version 4.1.8 | October 11, 2024

  • Fixes some licensing issue on Windows

Version 4.1.7 | April 30, 2024

  • Fixes potential issue in Fusion and Resolve when re-loading projects using RE:Map Transform.

Version 4.1.6A | October 21, 2023

  • REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation

Version 4.1.6 | August 7, 2023

  • Improves plugin labels.
  • Adds support for OFX Draw Suite in DaVinci Resolve Studio and Fusion Studio 18.5 and over, and Baselight 6.0 and over.
  • Improves Baselight support (User interface, improves parameter sliders and bug fixes).
  • Improves slider controls in Autodesk Flame.
  • Fixes sporadic issues in Autograph GPU support.

Version 4.1.5 | February 5, 2023

  • Fixes issue in Mac arm64 applications causing potential crash on initial application
  • Updates REVisionActivate 22.09.2 causing licensing issue on Mac with some hostnames
  • Fixes issue installing latest Microsoft Visual C++ Redistributable

Version 4.1.2 | November 8, 2022

  • Adds support for Baselight

Version 4.1.3 | October 4, 2022

  • Adds support for Autograph

Version 4.1.2 | March 10, 2022

  • Fixes how we process on GPU in Flame Linux latest versions

Version 4.1.1 | February 16, 2022

  • Adds support for new OpenFX Draw Suite

Version 4.1.0a | November 2, 2021

  • Installer needed for Mac OS 12 (Monterey)
  • Updates REVisionActivate 21.12.6 (Windows)

Version 4.1.0 | March 31, 2021

  • Adds Native Apple M1 Mac Support

Version 4.0.1 | February 9, 2021

  • Fixed an issue with tiling and mipmap true generating an error image (a constant color image)

Version 4.0.b | January 29, 2021

  • Possible Issue with Effections Plus license on Linux

Version 4.0 | December 15, 2020

  • Version initial Release;
  • Edge rendering improvement (how we clip) with RE:Map Inverse UV
  • New plug-in RE:Map Transform to help you sanitize a UV based workflow. Also includes UV to MV transposition (conversion to a displacement map).
  • Adaptive Sharpening now available in RE:Map UV, superior to existing one in RE:Lens.
  • Adds supports for Flame.
  • RE:Map Inverse UV improved workflow for Nuke, Fusion, Natron and Hitfilm (now like in AE)
  • RE:Map Inverse UV has additional controls for helping set Output Size and as well Scale Ratio X and Y to deal with texture not same aspect ratio as UV maps.
  • RE:Map Displace: Default Amount set to 1.0 so that UV Remap and To MV make sense for a new user. Forward warping has better clipping algorithm to handle edges of object UV map.
  • RE:Map Displace: change Process Mode options names to match rest of RE:Map plugin so it’s clear. And set default amount to 1.0 (it’s either 0 or 1.0)
  • Apple Big Sur support (Rosetta 2 only for now)