Fixes how we process on GPU in Flame Linux latest versions
Version 4.1.1 | February 16, 2022
Adds support for new OpenFX Draw Suite
Version 4.1.0a | November 2, 2021
Installer needed for Mac OS 12 (Monterey)
Updates REVisionActivate 21.12.6 (Windows)
Version 4.1.0 | March 31, 2021
Adds Native Apple M1 Mac Support
Version 4.0.1 | February 9, 2021
Fixed an issue with tiling and mipmap true generating an error image (a constant color image)
Version 4.0.b | January 29, 2021
Possible Issue with Effections Plus license on Linux
Version 4.0 | December 15, 2020
Version initial Release;
Edge rendering improvement (how we clip) with RE:Map Inverse UV
New plug-in RE:Map Transform to help you sanitize a UV based workflow. Also includes UV to MV transposition (conversion to a displacement map).
Adaptive Sharpening now available in RE:Map UV, superior to existing one in RE:Lens.
Adds supports for Flame.
RE:Map Inverse UV improved workflow for Nuke, Fusion, Natron and Hitfilm (now like in AE)
RE:Map Inverse UV has additional controls for helping set Output Size and as well Scale Ratio X and Y to deal with texture not same aspect ratio as UV maps.
RE:Map Displace: Default Amount set to 1.0 so that UV Remap and To MV make sense for a new user. Forward warping has better clipping algorithm to handle edges of object UV map.
RE:Map Displace: change Process Mode options names to match rest of RE:Map plugin so it’s clear. And set default amount to 1.0 (it’s either 0 or 1.0)