Version 2.5.2 | May 25, 2006
- Added Intel support for Final Cut Pro. Read about limitations.
Version 2.5.1 | February 14, 2006
- Fixed a problem where the Mac version of Shade Normals did not properly shade the normals.
Version 2.5 | January 24, 2006
- Previous version did not work at all within Final Cut Pro (it did not crash, but produced no shading results).
- Did not work properly in Digital Fusion. Fixed. Works in 16 bpc as an AE plugin in DF 4.04E +. or later.
- Notable speed increase on dual processor machines (many more functions within the plugin have been made multiprocessor aware).
- Macintosh users will see a significant improvement on G5 CPUs running Mac OS 10.4 (Tiger). On the Macintosh, make sure to delete the previous version of Shade/Shape in your plugins folder, because the name of the plugin files have been changed.
- Reflection mapping could crash the plugin when working in 16 bpc
- Motion now officially supported.
- Parameter names no longer truncated in GUI in some apps
- Render-only licensing available
- Option to use set alpha channel to that of the source sequence upon normal export
- Adds a Plugin to Add Rendering Effects from Surface Normals
Version 2.0 | May 9, 2003
- Projects that used 1.x versions of Shade/Shape will not work with 2.x. However, Shade/Shape 1.x and 2.x can reside in your plugins folder at the same time so that old projects will continue to work properly.
- Added 16-bit support
- The shape channel can now come from another channel other than the image sequence being processed
- A new output mode that works in conjunction with getting the shape information from a separate image sequence.
- New blend option that allows you to blend in some, or all, of the original image