Added Intel support for Final Cut Pro. Read about limitations.
Version 2.5.1 | February 14, 2006
Fixed a problem where the Mac version of Shade Normals did not properly shade the normals.
Version 2.5 | January 24, 2006
Previous version did not work at all within Final Cut Pro (it did not crash, but produced no shading results).
Did not work properly in Digital Fusion. Fixed. Works in 16 bpc as an AE plugin in DF 4.04E +. or later.
Notable speed increase on dual processor machines (many more functions within the plugin have been made multiprocessor aware).
Macintosh users will see a significant improvement on G5 CPUs running Mac OS 10.4 (Tiger). On the Macintosh, make sure to delete the previous version of Shade/Shape in your plugins folder, because the name of the plugin files have been changed.
Reflection mapping could crash the plugin when working in 16 bpc
Motion now officially supported.
Parameter names no longer truncated in GUI in some apps
Render-only licensing available
Option to use set alpha channel to that of the source sequence upon normal export
Adds a Plugin to Add Rendering Effects from Surface Normals
Version 2.0 | May 9, 2003
Projects that used 1.x versions of Shade/Shape will not work with 2.x. However, Shade/Shape 1.x and 2.x can reside in your plugins folder at the same time so that old projects will continue to work properly.
Added 16-bit support
The shape channel can now come from another channel other than the image sequence being processed
A new output mode that works in conjunction with getting the shape information from a separate image sequence.
New blend option that allows you to blend in some, or all, of the original image