Fixes potential issue in Fusion and Resolve when re-loading projects using RE:Map Transform.
Version 4.1.6A | October 21, 2023
REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation
Version 4.1.6 | August 7, 2023
Improves plugin labels.
Adds support for OFX Draw Suite in DaVinci Resolve Studio and Fusion Studio 18.5 and over, and Baselight 6.0 and over.
Improves Baselight support (User interface, improves parameter sliders and bug fixes).
Improves slider controls in Autodesk Flame.
Fixes sporadic issues in Autograph GPU support.
Version 4.1.5 | February 5, 2023
Fixes issue in Mac arm64 applications causing potential crash on initial application
Updates REVisionActivate 22.09.2 causing licensing issue on Mac with some hostnames
Fixes issue installing latest Microsoft Visual C++ Redistributable
Version 4.1.2 | November 8, 2022
Adds support for Baselight
Version 4.1.3 | October 4, 2022
Adds support for Autograph
Version 4.1.2 | March 10, 2022
Fixes how we process on GPU in Flame Linux latest versions
Version 4.1.1 | February 16, 2022
Adds support for new OpenFX Draw Suite
Version 4.1.0a | November 2, 2021
Installer needed for Mac OS 12 (Monterey)
Updates REVisionActivate 21.12.6 (Windows)
Version 4.1.0 | March 31, 2021
Adds Native Apple M1 Mac Support
Version 4.0.1 | February 9, 2021
Fixed an issue with tiling and mipmap true generating an error image (a constant color image)
Version 4.0.b | January 29, 2021
Possible Issue with Effections Plus license on Linux
Version 4.0 | December 15, 2020
Version initial Release;
Edge rendering improvement (how we clip) with RE:Map Inverse UV
New plug-in RE:Map Transform to help you sanitize a UV based workflow. Also includes UV to MV transposition (conversion to a displacement map).
Adaptive Sharpening now available in RE:Map UV, superior to existing one in RE:Lens.
Adds supports for Flame.
RE:Map Inverse UV improved workflow for Nuke, Fusion, Natron and Hitfilm (now like in AE)
RE:Map Inverse UV has additional controls for helping set Output Size and as well Scale Ratio X and Y to deal with texture not same aspect ratio as UV maps.
RE:Map Displace: Default Amount set to 1.0 so that UV Remap and To MV make sense for a new user. Forward warping has better clipping algorithm to handle edges of object UV map.
RE:Map Displace: change Process Mode options names to match rest of RE:Map plugin so it’s clear. And set default amount to 1.0 (it’s either 0 or 1.0)