Fixes potential issue in Fusion and Resolve when re-loading projects using RE:Map Transform.
Version 4.1.6A | October 21, 2023
REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation
Version 4.1.6 | August 7, 2023
Improves plugin labels.
Adds support for OFX Draw Suite in DaVinci Resolve Studio and Fusion Studio 18.5 and over, and Baselight 6.0 and over.
Improves Baselight support (User interface, improves parameter sliders and bug fixes).
Improves slider controls in Autodesk Flame.
Fixes sporadic issues in Autograph GPU support.
Version 4.1.5 | February 5, 2023
Fixes issue in Mac arm64 applications causing potential crash on initial application
Updates REVisionActivate 22.09.2 causing licensing issue on Mac with some hostnames
Fixes issue installing latest Microsoft Visual C++ Redistributable
Version 4.1.2 | November 8, 2022
Adds support for Baselight
Version 4.1.3 | October 4, 2022
Adds support for Autograph
Version 4.1.2 | March 10, 2022
Fixes how we process on GPU in Flame Linux latest versions
Version 4.1.1 | February 16, 2022
Adds support for new OpenFX Draw Suite
Version 4.1.0a | November 2, 2021
Installer needed for Mac OS 12 (Monterey)
Updates REVisionActivate 21.12.6 (Windows)
Version 4.1.0 | March 31, 2021
Adds Native Apple M1 Mac Support
Version 4.0.1 | February 9, 2021
Fixed an issue with tiling and mipmap true generating an error image (a constant color image)
Version 4.0.b | January 29, 2021
Possible Issue with Effections Plus license on Linux
Version 4.0 | December 15, 2020
Version initial Release;
Edge rendering improvement (how we clip) with RE:Map Inverse UV
New plug-in RE:Map Transform to help you sanitize a UV based workflow. Also includes UV to MV transposition (conversion to a displacement map).
Adaptive Sharpening now available in RE:Map UV, superior to existing one in RE:Lens.
Adds supports for Flame.
RE:Map Inverse UV improved workflow for Nuke, Fusion, Natron and Hitfilm (now like in AE)
RE:Map Inverse UV has additional controls for helping set Output Size and as well Scale Ratio X and Y to deal with texture not same aspect ratio as UV maps.
RE:Map Displace: Default Amount set to 1.0 so that UV Remap and To MV make sense for a new user. Forward warping has better clipping algorithm to handle edges of object UV map.
RE:Map Displace: change Process Mode options names to match rest of RE:Map plugin so it’s clear. And set default amount to 1.0 (it’s either 0 or 1.0)
Apple Big Sur support (Rosetta 2 only for now)
Version 3.3.1 | July 6, 2020
Trial version could crash on Windows (regular license ok)
Version 3.3.0 | June 10, 2020
Corner Pin: Memory issue when using interact overlays
Corner Pin: Input size change now trapped in Nuke
Added Nuke support for choice parameter animation, including backward compatibility for old Nuke projects. Old Nuke projects: If there are keyframes in choice parameters, Users should set manually the interpolation to Constant selecting the keyframes and pressing ‘K’ (Bug in Nuke they do linear interpolation by default, bug reported).
Fixed HitFilm license check, when HitFilm reports background rendering during export. We only accept GUI license.
Version 3.2.1 | October 7, 2019
Mac OSX - Catalina Ready
Linux: Plugins did not load in Fusion
Intel Embedded Graphics support fix
On some computers initialization could return embedded graphics card instead of discrete card
Linux: On some more recent linux flavors users could get a wrap memcpy error message
Now complete set shows up in Resolve Fusion Page
Version 3.2 | August 15, 2019
Fixed overlay issue in Resolve 16
Version needed for Vegas v17 and over
Version 3.1 | December 3, 2018
Implements new RE:Vision Effects licensing scheme.
Version 3.0.8 | October 23, 2018
Fixes a GPU acceleration crashing bug on Windows OS when there are multiple nVidia GPUs.
Version 3.0.7 | February 9, 2018
Fixes a bug where the plug-ins crashes Fusion Studio on Linux.
Version 3.0.6 | July 28, 2017
Fixes a bug in Nuke with some image formats that the plug-ins did not recognize the alpha channel appropriately.
Fixes a bug some users were seeing on Macintosh that prevented licenses to be properly installed.
Adds support for Silhouette
Version 3.0.5 | May 22, 2017
Fixes a crash in Scratch when GPU is used and the GPU processing fails (usually due to running out of GPU memory resources)
Adds direct Scratch GPU memory support for faster processing in Scratch 8.6.947 and later
Version 3.0.4 | April 20, 2017
Adds proper handling of RGB 3 channel images in Nuke
Adds support for Scratch v8.6.944 and up
Version 3.0.3 | December 20, 2016
Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).
Version 3.0.2 | October 26, 2016
Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.
Version 3.0.1 | June 17, 2016
Fixes a problem where RE:Map UV and RE:Map Corner Pin could cause Fusion 7 and 8 to hang when trying to reload a comp.
Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or otherwise interrupting a frame being computed
Fixes a problem where plugin could over-write the source corrupting the host cache (e.g. Natron)
Version 3.0.0 | March 3, 2016
Adds GPU support
Version 2.2.2 | December 3, 2015
Natron - fixed overlay handle size to remain constant when viewer size/resolution is changed
Version 2.2.1 | September 28, 2015
Adds support for Natron
RE:Map UV does not crash upon use.
RE:Map Planar does not crash upon use.
RE:Map UV defaults to Mip Map on
Version 2.20b | March 17, 2014
Macintosh Only: Fixes a bug on Macintosh 10.9 where the installer does not see the MAC addresses for a node-locked install
Version 2.2 | September 13, 2013
Fixes a bug where some of Nuke's shortcuts did not properly work if a plug-in's controls were twirled open
Fixes a bug where RE:Map Corner Pin did not properly use the four corners in the proper order
Fixes a bug where point positions caused incorrect results when the working resolution was not 100%
Fixes a bug where point positions were not properly displayed when the working resolution was not 100%
Fixes a crashing bug in RE:Map Inverse UV on Macintosh
Fixes a bug where RE:Map UV's crop box did not properly work when the working resolution was other than 100%
RE:Map Corner Pin: there is still an issue where you need to press Reset to properly initalized the plug-in (or you will get a black frame)
Version 2.1 | January 4, 2013
Fixed a bug where RE:MAP UV Inverse would crash
Fixed a bug with Fill option where RE:Map UV Inverse would crash
Fixed a pre-mult problem with RE:Map UV and RE:Map UV Inverse