Version 2.2.4 | July 3, 2024
- Updates REVisionActivate v24.06.1, fixes some licensing issues mainly on Windows.
Version 2.2.3A | October 21, 2023
- REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation
Version 2.2.3 | April 13, 2023
- Mac: GPU processing could fall on integrated graphics on MacIntel
- Win: GPU could fall on not fastest GPU with multiple GPU installed
Version 2.2.2a | February 2, 2023
- Windows: fixes the issue installing Microsoft C++ Runtime.
- Mac: now includes the latest REVisionActivate executable.
Version 2.2.2 | November 8, 2021
- Fixes issue on Macs with AE 22
Version 2.2.1b | November 2, 2021
- REVisionActivate Windows now handles special characters better
Version 2.2.1a | October 27, 2021
- Installer needed for Mac OS 12 (Monterey)
Version 2.2.1 | October 26, 2021
- Fixes a parameter error causing AE 22 MFR errors pausing or stopping rendering queue
Version 2.2 | June 15, 2021
- Add support for Apple M1 for Premiere Public Beta
- Fixes issue with REVisionActivate on some Mac systems
Version 2.1.1 | May 26, 2021
- DEFlicker Highspeed was not rendering as fast as it could on GPU
Version 2.1 | May 20, 2021
- Adds initial support for After Effects Multi-Frame Rendering support
- Adds mode Total Frames in HighSpeed
- Known issue: On certain multi-GPU systems, you must turn off the Enable hardware acceleration checkbox in Import Preferences with AE beta to benefit from multi-GPU acceleration.
Version 2.0.3a | November 17, 2020
- installer needed for Apple Big Sur OS
Version 2.0.3 | November 9, 2020
- GPU processing was ignored in Premiere
Version 2.0.2 | July 28, 2020
- Windows version had wrong plugins - ignore 2.0.1
Version 2.0.1 | June 29, 2020
- Plugins were crashing on some Windows machines - ignore this build, goto 2.0.2
Version 2.0 | June 19, 2020
- HighSpeed: Noise Reduction: spatial denoise – the method implemented was based on early testing. We switched to another method more appropriate for high-speed video typical noise.
- HighSpeed: Method 5: Noise Clean methods – Method 4 and 5 were very redundant, we switched Method 5 to a mix between old method 5 and method 1 which works better for larger motion.
- HighSpeed: Alpha Handling: It was requested that we handle clips with a non-full alpha (for example to deflicker greenscreen originated material), done – you do need to press Alpha Handling button
- HighSpeed: Timing: We now provide a different option for defining the time window. In V1, you could only set a radius (so an odd number of frames). We realize playing with 480/960 FPS material that sometimes you get slightly better results with an even number of frames – when it’s a multiple of the electrical power rate. (e.g. 960 FPS – 60 Hz). A new Rate option was added.
- HighSpeed: Gamma: AE you can now change project settings Linearize Workspace and Color Working Space and get approximatively the same result. In Premiere gamma is always 2.4.
- HighSpeed: Gamma Adjust – gamma slider REMOVED (this was there for testing initially, no real value within tool). Old projects will still have that value applied, but this parameter is now invisible
- HighSpeed: A project saved with V2 might load in a project using V1 but the effect might need to be edited. V1 projects using Noise value not at 0.0 and Method 5. will get different results. In the latter case maybe better, yet still different.
- Timelapse Contrast slider REMOVED, had no real purpose here, should be done after for best control (for example, use RE:Grade or your app built-in tools).
- Timelapse: Support for video over-range values (no more clipping)
- Timelapse: Issue with LAB mode processing becoming too blue fixed
- Timelapse: Additional controls to filter out undesirable over-saturated blotches (Max Deviation) - there is now Max Color Changes (0-100, where 0 is luminance only) and Max Deviation that limits the effect a single frame can have.
- Timelapse: Added a fifth method that matches to key-frames, good for landscape timelapses with alternating sun level and rolling clouds
- Timelapse: Internal handling of gamma, you can now change project settings Linearize Workspace and Color Working Space and get approximatively the same result.
- Auto-Levels: Filter Out Frames: Now has a menu, we added a Merge versus Flow-Warp option which sometimes works better - menu also adds Blend only mode and Copy Nearest
- Rolling Bands: New in V2, a tool dedicated to attenuate the annoying effect of slow rolling bands produced by (rolling) shutter speed mismatch with artificial lighting.
- GPU acceleration: Up to 10% faster in Windows version
Version 1.7.1 | October 16, 2019
- DE:Flicker Timelapse: Processing in LAB Space produced the wrong results
Version 1.7 | October 9, 2019
- DEFlicker Timelapse (AE/Premiere): Global Correct keyframe always added at current time when changing any value - fixed.
- Mac OSX - Catalina Ready
- Intel Embedded Graphics support fix
- On some computers initialization could return embedded graphics card instead of discrete card
- Import Premiere project in AE with our plugins, there could be a parameter offset
Version 1.6.1 | January 14, 2019
- Fixes a bug of crashing when activating or deactivating the license from within a plug-in.
Version 1.6 | December 3, 2018
- Implements new RE:Vision Effects licensing scheme.
Version 1.5.1 | October 19, 2018
- Fixes a crashing bug when using GPU-acceleration on machines with more than one nVidia GPU.
Version 1.5.0 | February 8, 2018
- DEFlicker Timelapse: fixes a problem where the results were not as expected when animating the Reference frame for the Global Correction Levels.
- DEFLicker AutoLevels (PREMIERE ONLY): fixes a problem where the end of sequence could fade to black inappropriately.
Version 1.4.12 | October 10, 2017
- DEFlicker Timelapse - now makes a keyframe when you press the Add button and the parameter was not set to animated (the hourglass checkbox).
- DEFlicker Timelapse and HighSpeed: Fixes a problem in Premiere when a sequence was not matching source footage in resolution, the plugin did nothing instead of notifying users with an orange frame.
- DEFlicker Timelapse and HighSpeed: fixes a problem where the last frame could exhibit unwanted artifacts.
Version 1.4.11 | May 18, 2017
- Fixes a crashing bug when GPU acceleration and LAB Histogram 1 are used in combination
Version 1.4.10 | January 23, 2017
- Fixes a crashing bug. (Developer note: in premult/straight conversions)
Version 1.4.9 | December 19, 2016
- Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).
Version 1.4.8 | October 7, 2016
- Timelapse and HighSpeed: Fixes an issue where an error message was inappropriately displayed when AE time remapping is used to freeze frames. This problem could even necessitate a restart of AE.
- Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.
Version 1.4.7 | August 10, 2016
- Fixes a bug where GPU rendering could introduce artifacts in both High Speed and Timelapse
- Reduces memory requires for GPU rendering for both After Effects and Premiere Pro, for both HighSpeed and Timelapse
Version 1.4.6 | August 1, 2016
- Highspeed and Timelapse for Premiere: New GPU menu to use less memory when rendering. Useful when getting green frames during rendering, which is probably a result of running out of GPU memory. Read more here.
- High Speed and Timelapse for Premiere: The time window displayed max is 7 to prevent user for accidentally scrubbing this to a very large number. We have decided to do this for Premiere because Premiere Pro does not interrupt any frames requested to rendered, which can result in very long waiting times. You can still type an higher value, even though you can scrub higher than 7.
- Auto-Levels for Premiere: The parameter "Reference Channel Amount" is really only useful for After Effects, and was displayed for no reason in Premiere. We still recommend to use this tool in AE if your purpose is to identify frame numbers that might be useful to key for the DEFlicker Timelapse Global Color Correction settings.
Version 1.4.5 | June 15, 2016
- Fixes a bug where a green frame was not produced when the GPU was NOT supported.
Version 1.4.4 | June 1, 2016
- Fixes GPU memory leak found (eventually producing green frames)
- Fixes occasional crashing some users experienced.
Version 1.4.3 | September 29, 2015
- Fixes a crashing bug in Premiere Pro.
- Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:FLicker now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
Version 1.4.2 | September 18, 2015
- Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:FLicker now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
Version 1.4.1 | August 25, 2015
- DE:Flicker AutoLevels: fixes bug that crashes in AE when Adjust Mode uses histograms
- DE:Flicker AutoLevels: fixes bug that produces incorrect results in PP when Adjust Mode uses histograms
- DE:Flicker Timelapse: better memory management
- DE:Flicker Timelapse: fixes a bug where clips greater than 4k in resolution might not be properly processed
Version 1.4 | August 7, 2015
- Adds Premiere Pro support
- Within Premiere Pro users can see utilization of two or more GPUs at the same time, provided they are the fastest GPUs on the machine, and are of the exact same type. Unfortunately while we support GPU acceleration in AE, multiple GPU support for After Effects is not yet available
- DE:Flicker High Speed: Fixed an issue with Gamma control (GPU only)
- DE:Flicker Timelapse: Fixed an issue when applied to videos with color values less than 0 or greather than 1, including YUV encoded movies (GPU only).
Version 1.3 | April 6, 2015
- Adds GPU support for DE:Flicker High Speed and DE:Flicker Timelapse.
- DE:Flicker High Speed is accelerated up to 6.5x using GPU setting.
- DE:Flicker Timelapse will not see much acceleration unless your GPU is much newer than your CPU cores.
- DE:Flicker Auto Levels does not have GPU option, because GPU does not accelerate this plug-in.
Version 1.2.6 | December 8, 2014
- Fixes bugs that produce erroneous or blocky results in DE:Flicker Timelapse in certain situations.
- Improved the DE:Flicker Timelapse inner workings to give better results in general.
- Fixes a bug where the wrong result is produced by DE:Flicker Timelapse with Max Color Change set to 0.0 in 8 or 16 bit projects
Version 1.2.5 | December 3, 2014
- Fixes bugs that produce erroneous or blocky results in DE:Flicker Timelapse in certain situations.
- Improved the DE:Flicker Timelapse inner workings to give better results in general.
Version 1.2.1 | November 10, 2014
- Fixes bugs that produce erroneous or blocky results in certain situations.
- Fixes a bug where DE:Flicker Timelapse did not process the whole image (introduced in 1.2.0)
Version 1.2.0 | November 6, 2014
- Fixes bugs that produce erroneous or blocky results in certain situations.
Version 1.1.3 | June 20, 2014
- DE:Flicker HighSpeed: Fixes an issue with Method 6 providing incorrect results.
- DE:Flicker Timelapse: The Limit slider has a slightly different response.
Version 1.1.2 | June 3, 2014
- DE:Flicker High Speed: Improves first and last frame behavior of "Method 6. Alternate".
- DE:Flicker High Speed: Fixes a bug where Refinement Mode was not working with "Method 6. Alternate".
- DE:Flicker High Speed: Fixes a bug where creating a thumbnail could crash AE upon project loading when working with 6K or larger images.
- DE:Flicker Timelapse: Improves out-of-memory checking and error handling, including situations where DE:Flicker Timelapse could crash.
- DE:Flicker Timelapse: Fixes possible frame edge transparency issues with Coarse Color Transfer.
Version 1.1.1 | April 4, 2014
- Time Lapse: Fixes a memory leak that could cause After Effects to crash.
Version 1.1 | March 7, 2014
- Auto_Levels: Filter Out Frames is now animatable
- Time Lapse: Fixes a bug where Coarse Color Transfer could have inappropriate vignetting on frame edges
- Time Lapse: Adds a new Method - Frame Average
- Time Lapse: Fixes potential crashing bug
- Time Lapse: Add an option to reduce possible artifacts in large constant color areas edges
- High Speed: Fixes a bug where Coarse Color Transfer could have vignetting on frame edges
- High Speed: Adds a new mode - Alternate (period 2) for folks with 200 FPS (in 50 Hz market) and 240 FPS (in 60 Hz market)
- High Speed: Adds an option to turn off Motion Analysis
Version 1.0.3 | January 28, 2014
- 1.0.3 Fixes a licensing bug some users were seeing.
- 1.0.2 Fixes a bug where DE:Flicker Timelapse could produce incorrect interpolation of animated Reference Frame color correction
- 1.0.2 The names of options in Filter Out Frames menu in DE:Flicker Autolevels have been changed to better reflect what is actually done internally
- 1.0.1 Fixes a bug where DE:Flicker HighSpeed could produce random colors on frame edges
- 1.0.1 Fixes a bug where DE:Flicker Timelapse could produce small incorrectly colored dots
- 1.0.1 Fixes a bug where DE:Flicker Timelapse could return black frames when working at lower proxy resolution or when interacting in AE's Adaptive Preview lower-resolution mode
Version 1.0.2 | January 27, 2014
- 1.0.2 Fixes a bug where DE:Flicker Timelapse could produce incorrect interpolation of animated Reference Frame color correction
- 1.0.2 The names of options in Filter Out Frames menu in DE:Flicker Autolevels have been changed to better reflect what is actually done internally
Version 1.0.1 | January 21, 2014
- Fixes a bug where DE:Flicker HighSpeed could produce random colors on frame edges
- Fixes a bug where DE:Flicker Timelapse could produce small incorrectly colored dots
- Fixes a bug where DE:Flicker Timelapse could return black frames when working at lower proxy resolution or when interacting in AE's Adaptive Preview lower-resolution mode
Version 1.0 | January 10, 2014
- Initial release.
Version 1.7.1 | October 16, 2019
- DE:Flicker Timelapse: Processing in LAB Space produced the wrong results
Version 1.7 | October 9, 2019
- DEFlicker Timelapse (AE/Premiere): Global Correct keyframe always added at current time when changing any value - fixed.
- Mac OSX - Catalina Ready
- Intel Embedded Graphics support fix
- On some computers initialization could return embedded graphics card instead of discrete card
- Import Premiere project in AE with our plugins, there could be a parameter offset
Version 1.6.1 | January 14, 2019
- Fixes a bug of crashing when activating or deactivating the license from within a plug-in.
Version 1.6 | December 3, 2018
- Implements new RE:Vision Effects licensing scheme.
Version 1.5.1 | October 19, 2018
- Fixes a crashing bug when using GPU-acceleration on machines with more than one nVidia GPU.
Version 1.5.0 | February 8, 2018
- DEFlicker Timelapse: fixes a problem where the results were not as expected when animating the Reference frame for the Global Correction Levels.
- DEFLicker AutoLevels (PREMIERE ONLY): fixes a problem where the end of sequence could fade to black inappropriately.
Version 1.4.12 | October 10, 2017
- DEFlicker Timelapse - now makes a keyframe when you press the Add button and the parameter was not set to animated (the hourglass checkbox).
- DEFlicker Timelapse and HighSpeed: Fixes a problem in Premiere when a sequence was not matching source footage in resolution, the plugin did nothing instead of notifying users with an orange frame.
- DEFlicker Timelapse and HighSpeed: fixes a problem where the last frame could exhibit unwanted artifacts.
Version 1.4.11 | May 18, 2017
- Fixes a crashing bug when GPU acceleration and LAB Histogram 1 are used in combination
Version 1.4.10 | January 23, 2017
- Fixes a crashing bug. (Developer note: in premult/straight conversions)
Version 1.4.9 | December 19, 2016
- Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).
Version 1.4.8 | October 7, 2016
- Timelapse and HighSpeed: Fixes an issue where an error message was inappropriately displayed when AE time remapping is used to freeze frames. This problem could even necessitate a restart of AE.
- Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.
Version 1.4.7 | August 10, 2016
- Fixes a bug where GPU rendering could introduce artifacts in both High Speed and Timelapse
- Reduces memory requires for GPU rendering for both After Effects and Premiere Pro, for both HighSpeed and Timelapse
Version 1.4.6 | August 1, 2016
- Highspeed and Timelapse for Premiere: New GPU menu to use less memory when rendering. Useful when getting green frames during rendering, which is probably a result of running out of GPU memory. Read more here.
- High Speed and Timelapse for Premiere: The time window displayed max is 7 to prevent user for accidentally scrubbing this to a very large number. We have decided to do this for Premiere because Premiere Pro does not interrupt any frames requested to rendered, which can result in very long waiting times. You can still type an higher value, even though you can scrub higher than 7.
- Auto-Levels for Premiere: The parameter "Reference Channel Amount" is really only useful for After Effects, and was displayed for no reason in Premiere. We still recommend to use this tool in AE if your purpose is to identify frame numbers that might be useful to key for the DEFlicker Timelapse Global Color Correction settings.
Version 1.4.5 | June 15, 2016
- Fixes a bug where a green frame was not produced when the GPU was NOT supported.
Version 1.4.4 | June 1, 2016
- Fixes GPU memory leak found (eventually producing green frames)
- Fixes occasional crashing some users experienced.
Version 1.4.3 | September 29, 2015
- Fixes a crashing bug in Premiere Pro.
- Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:FLicker now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
Version 1.4.2 | September 18, 2015
- Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:FLicker now works only in 8 bits per channel within 9.0.2. This does not affect other versions of Premiere Pro.
Version 1.4.1 | August 25, 2015
- DE:Flicker AutoLevels: fixes bug that crashes in AE when Adjust Mode uses histograms
- DE:Flicker AutoLevels: fixes bug that produces incorrect results in PP when Adjust Mode uses histograms
- DE:Flicker Timelapse: better memory management
- DE:Flicker Timelapse: fixes a bug where clips greater than 4k in resolution might not be properly processed
Version 1.4 | August 7, 2015
- Adds Premiere Pro support
- Within Premiere Pro users can see utilization of two or more GPUs at the same time, provided they are the fastest GPUs on the machine, and are of the exact same type. Unfortunately while we support GPU acceleration in AE, multiple GPU support for After Effects is not yet available
- DE:Flicker High Speed: Fixed an issue with Gamma control (GPU only)
- DE:Flicker Timelapse: Fixed an issue when applied to videos with color values less than 0 or greather than 1, including YUV encoded movies (GPU only).
Version 1.3 | April 6, 2015
- Adds GPU support for DE:Flicker High Speed and DE:Flicker Timelapse.
- DE:Flicker High Speed is accelerated up to 6.5x using GPU setting.
- DE:Flicker Timelapse will not see much acceleration unless your GPU is much newer than your CPU cores.
- DE:Flicker Auto Levels does not have GPU option, because GPU does not accelerate this plug-in.
Version 1.2.6 | December 8, 2014
- Fixes bugs that produce erroneous or blocky results in DE:Flicker Timelapse in certain situations.
- Improved the DE:Flicker Timelapse inner workings to give better results in general.
- Fixes a bug where the wrong result is produced by DE:Flicker Timelapse with Max Color Change set to 0.0 in 8 or 16 bit projects
Version 1.2.5 | December 3, 2014
- Fixes bugs that produce erroneous or blocky results in DE:Flicker Timelapse in certain situations.
- Improved the DE:Flicker Timelapse inner workings to give better results in general.
Version 1.2.1 | November 10, 2014
- Fixes bugs that produce erroneous or blocky results in certain situations.
- Fixes a bug where DE:Flicker Timelapse did not process the whole image (introduced in 1.2.0)
Version 1.2.0 | November 6, 2014
- Fixes bugs that produce erroneous or blocky results in certain situations.
Version 1.1.3 | June 20, 2014
- DE:Flicker HighSpeed: Fixes an issue with Method 6 providing incorrect results.
- DE:Flicker Timelapse: The Limit slider has a slightly different response.
Version 1.1.2 | June 3, 2014
- DE:Flicker High Speed: Improves first and last frame behavior of "Method 6. Alternate".
- DE:Flicker High Speed: Fixes a bug where Refinement Mode was not working with "Method 6. Alternate".
- DE:Flicker High Speed: Fixes a bug where creating a thumbnail could crash AE upon project loading when working with 6K or larger images.
- DE:Flicker Timelapse: Improves out-of-memory checking and error handling, including situations where DE:Flicker Timelapse could crash.
- DE:Flicker Timelapse: Fixes possible frame edge transparency issues with Coarse Color Transfer.
Version 1.1.1 | April 4, 2014
- Time Lapse: Fixes a memory leak that could cause After Effects to crash.
Version 1.1 | March 7, 2014
- Auto_Levels: Filter Out Frames is now animatable
- Time Lapse: Fixes a bug where Coarse Color Transfer could have inappropriate vignetting on frame edges
- Time Lapse: Adds a new Method - Frame Average
- Time Lapse: Fixes potential crashing bug
- Time Lapse: Add an option to reduce possible artifacts in large constant color areas edges
- High Speed: Fixes a bug where Coarse Color Transfer could have vignetting on frame edges
- High Speed: Adds a new mode - Alternate (period 2) for folks with 200 FPS (in 50 Hz market) and 240 FPS (in 60 Hz market)
- High Speed: Adds an option to turn off Motion Analysis
Version 1.0.3 | January 28, 2014
- 1.0.3 Fixes a licensing bug some users were seeing.
- 1.0.2 Fixes a bug where DE:Flicker Timelapse could produce incorrect interpolation of animated Reference Frame color correction
- 1.0.2 The names of options in Filter Out Frames menu in DE:Flicker Autolevels have been changed to better reflect what is actually done internally
- 1.0.1 Fixes a bug where DE:Flicker HighSpeed could produce random colors on frame edges
- 1.0.1 Fixes a bug where DE:Flicker Timelapse could produce small incorrectly colored dots
- 1.0.1 Fixes a bug where DE:Flicker Timelapse could return black frames when working at lower proxy resolution or when interacting in AE's Adaptive Preview lower-resolution mode
Version 1.0.2 | January 27, 2014
- 1.0.2 Fixes a bug where DE:Flicker Timelapse could produce incorrect interpolation of animated Reference Frame color correction
- 1.0.2 The names of options in Filter Out Frames menu in DE:Flicker Autolevels have been changed to better reflect what is actually done internally
Version 1.0.1 | January 21, 2014
- Fixes a bug where DE:Flicker HighSpeed could produce random colors on frame edges
- Fixes a bug where DE:Flicker Timelapse could produce small incorrectly colored dots
- Fixes a bug where DE:Flicker Timelapse could return black frames when working at lower proxy resolution or when interacting in AE's Adaptive Preview lower-resolution mode
Version 1.0 | January 10, 2014
- Initial release.