Version 2.2.1 | October 16, 2019
- Chromatic Aberration: Display LAB wrong (as well as some internal processing)
Version 2.2 | October 7, 2019
- Mac OSX - Catalina Ready
- Linux: Plugins did not load in Fusion
- Intel Embedded Graphics support fix
- On some computers initialization could return embedded graphics card instead of discrete card
- Linux: On some more recent linux flavors users could get a wrap memcpy error message
- When set to Equisolid lens type, center x and y were inactive
Version 2.1 | August 21, 2019
- Overlay were not always working in Resolve
- Slight tracker improvement with shots with fast rotation for fisheye sources
Version 2.0.1 | January 10, 2019
- Fixes a bug where the stabilization tracking would either hang, or take "forever".
- Fixes a bug where overlays were not drawn properly at any resolution other than 100%
Version 2.0 | December 17, 2018
- Initial 2.0 release
- Initial support for Resolve and Hitfilm
- NEW: Fisheye to Fisheye, you can now stabilize super wide angle fisheye and render a new fisheye out
- NEW: LatLong (Equirectangular) to Fisheye (with output FOV option), great for Dome Production and hybrid fisheye - latlong workflows.
- NEW: LatLong to Little Planet
- NEW: Equisolid fisheye lens support now sports two Undistort controls to help you better represents more arbitrary fisheye lens curvature
- NEW: Option for projection-adaptive sharpening now available in FromLatLong
- NEW: ToLatLong now handles 180 or 360 degree (input and output) specification.
- NEW: ToLatLong and Superfish, Flatten control now allows you to control the Y distortion separately. This is helpful when rendering very wide field of view.
Defish plugin relabeled Ultra-Wide to deambiguate what does what for new users. Chromatic Aberration plugin – Exclusion matte renamed Correction Matte which is a better descriptor. Mirror (donut shape images) deprecated, still available but development stopped.
Known Issues: Some overlay drawing functions in some hosts don't display properly with proxy scale. This will be addressed in a next release.