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Catalyst Edit
Diamant and Dustbuster+
Grass Valley Rio
Media Composer
Nucoda
Vegas Pro

Lens conversions, projections and stabilization for 360 VR and fisheye footage.

RE:Lens Features

Single camera 360 video made easy

Shoot with a single camera with a superfish lens and convert the video to LatLong format suitable for use with 360 VR viewers. With the proper lens and camera setup, stitching can often be eliminated from your 360 workflow.

360 VR and fisheye stabilization

RE:Lens' spherical stabilizer reduces shakiness in 360 VR and fisheye footage that regular stabilizers are unable to fix. Simply press "Track" and the footage is analyzed without the need for a complicated workflow.

More uses for superfish high-res imagery

Capture super wide-angle shots with large resolution, then straighten and animate camera rotations and zooms in post, providing greater flexibility when directing the viewer’s attention. Even create two separate virtual views using a single camera!

Feature Specs

Straighten video

Capture with your fisheye or super fisheye lens and then convert to normal "rectilinear" projection for output, eliminating the need to watch curved images.

360 (LatLong) to 2D conversion

Convert your 360 panoramic VR video to normal 2D, with options to edit and animate your point of view within the LatLong video.

Stabilization is easy to use!

Simply press "Track" and the footage is analyzed without the need for a complicated workflow. Works directly on your 360 VR and fisheye footage with no need for projection onto cube faces, or managing tracking points manually.

Spherical stabilization

RE:Lens tracks and stabilizes global camera orientations, which is needed when working with 360 VR and fisheye video. Track once and optionally modify the stabilization profile to your liking.

Motion graphics, titles, CG

Paint or add motion graphics, titles, 3D material to your LatLong, fisheye and other non-rectilinear material easily: Convert to normal 2D, add motion graphics or 3D animation, then project back to your source format.

Immersive videos

Create ultra-wide aspect ratio videos from fisheye and wide-angle field-of-view lenses, maintaining a larger undistorted FOV than you can with any normal range lens.

Projection formats

RE:Lens handles rectilinear, latitude longitude (equirectangular 360 panoramic VR), fisheye, super fisheye, super wide-angle zoom, little planet, mirror ball and parabolic lens-mirror projection formats.

High quality filtering

Option to automatically soften or sharpen adaptively (depending on how the projection squeezed or stretched that section of the image).

Perspective correction

Proper perspective correction controls for wide-angle lenses.

Pincushion and barrel distortions

Handles normal pincushion and barrel corrections for super wide-angle, often at extremes of zoom lenses.

Straighten super-wide video with fewer artifacts

Option to reduce over-stretched corners (unflatten) when generating super wide field-of-view outputs.

High resolution panoramas

Use super high-res 360 stock panoramas, or capture your own, and animate a virtual camera move within them.

Chromatic fringing reduced

Attenuates chromatic distortions and fringing that can occur with curved lenses.

Mirror-based systems handled

Dedicated support for exotic mirror-based systems such as parabolic lens-mirrors and mirror balls.

Dome Projection

Convert 180 or 360 to fisheye for dome projection. Full fisheye to fisheye transform chain with FOV control.

Fisheye Modeling

Undistortion controls to better define shape of non-equidistant fisheye lenses.

GPU accelerated

This product is GPU accelerated. Read more.

Learn how to use RE:Lens’s features

Instructional videos, and example videos, that help you learn how to get the most of each plug-in's robust features.

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Try RE:Lens for Free

RE:Lens v2 – OFX Hosts

RE:Lens 2.4.6a for Resolve | Last Updated October 21, 2023 Release Notes
Mac OS Download Windows Download Linux Download
What You Get

A full version of the plug-in. Images will be watermarked if you have not purchased a license and registration key.

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GPU Support
GPU FAQ
Compatibility

Installed plug-in will work with Autograph Autograph (all versions), Baselight 5.2.11675 (and up), Flame 2019.2 (and up), Fusion Studio 8.0 (and up), HitFilm 10.0 (and up), Natron 2.2.4 (and up), Nuke 7.0 or Indie 12.2 (and up), Resolve 15.1.1 (and up), Scratch 8.6.944 (and up), and Silhouette 6.1.3 (and up).

Details

System Requirements

The same OS and hardware requirements for the version of Resolve that you are using.

RE:Lens v2 – OFX Hosts

TRIAL DOWNLOAD & LICENSE COMPATIBILITY

When you download a RE:Lens or purchase a RE:Lens license for Resolve it is compatible with the following:

Autograph

Autograph (all versions)

Baselight

5.2.11675 (and up)

Flame

2019.2 (and up)

Fusion Studio

8.0 (and up)

HitFilm

10.0 (and up)

Natron

2.2.4 (and up)

Nuke

7.0 or Indie 12.2 (and up)

Resolve

15.1.1 (and up)

Scratch

8.6.944 (and up)

Silhouette

6.1.3 (and up)

BUNDLE & SAVE

Our Effections bundles package the power of multiple plug-ins together for a great price. A great option if you think you’ll buy more than one of our products.

Purchase RE:Lens

License for Resolve

License works with After Effects, Autograph, Baselight, Final Cut Pro, Flame, Fusion Studio, HitFilm, Motion, Natron, Nuke, Premiere Pro, Resolve, Scratch, and Silhouette.

Additional License Options

We offer several types of licensing options for both our interactive and render-only plug-ins: floating license, non-floating license, and volume license (read the licensing overview for more information). If you are interested in volume licensing or have other questions about these license options, please contact us. All floating licenses require installing our floating license server.

Features, pricing and availability are subject to change without notice.

Interactive license options

Floating Licenses

RE:Lens v2
Floating License
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RE:Lens v2
Floating License
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RE:Lens v2
Floating License
Upgrade from non-floating v2 to floating
RE:Lens v2
Floating License
Upgrade from non-floating pre-v2 to floating
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