RSMB Release Notes for Fusion Studio

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Version 6.3.1b | December 3, 2020

  • Version needed for Fusion 17

Version 6.3.1a | November 19, 2020

  • Installer needed for Apple Big Sur

Version 6.3.1 | November 4, 2019

  • RSMB + Vectors could freeze when changing values

Version 6.3 | October 7, 2019

  • Mac OSX - Catalina Ready
  • Intel Embedded Graphics support fix
  • On some computers initialization could return embedded graphics card instead of discrete card

Version 6.2b | August 21, 2019

  • Version needed for Mac Mojave OSX and over

Version 6.2a | July 18, 2019

  • Fixes a small glitch in Linux installer

Version 6.2 | June 26, 2019

  • Adds native Fusion plug-in support for Fusion Studio 16 and Resolve Studio 16

Version 6.1 | December 3, 2018

  • Implements new RE:Vision Effects licensing scheme.

Version 6.0 | April 19, 2018

  • Initial v6 release
  • Adds 360 video support
  • New option that uses the alpha channel to help tracking of dark images with mattes. This is especially useful for CG, masked and/or keyed material.

Version 5.3.2 | March 9, 2017

  • Fixes a crashing bug when splines are used in Fusion Studio 8.2 on Mac.
  • 5.3.2b uploaded August 10, 2017 adds installer support for Fusion Studio 9

Version 5.3.1 | December 20, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 5.3 | November 1, 2016

  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.
  • Fixes potential crashing bug when using images that have negative color values.

Version 6.1 | December 3, 2018

  • Implements new RE:Vision Effects licensing scheme.

Version 6.0 | April 19, 2018

  • Initial v6 release
  • Adds 360 video support
  • New option that uses the alpha channel to help tracking of dark images with mattes. This is especially useful for CG, masked and/or keyed material.

Version 5.3.2 | March 9, 2017

  • Fixes a crashing bug when splines are used in Fusion Studio 8.2 on Mac.
  • 5.3.2b uploaded August 10, 2017 adds installer support for Fusion Studio 9

Version 5.3.1 | December 20, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 5.3 | November 1, 2016

  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.
  • Fixes potential crashing bug when using images that have negative color values.

Version 6.5.0 | March 31, 2021

  • Adds Native Apple M1 Mac Support

Version 6.4.1 | December 18, 2020

  • Adds support for Flame - RSMB and RSMB PRO Vectors in Flame Match Schematic
  • Adds support for HS-Art Diamant and Dustbuster
  • Installer needed for Apple Big Sur

Version 6.4a | November 19, 2020

  • Installer needed for Apple Big Sur

Version 6.4 | October 7, 2019

  • Mac OSX - Catalina Ready
  • Linux: Plugins did not load in Fusion
  • Intel Embedded Graphics support fix
  • On some computers initialization could return embedded graphics card instead of discrete card
  • Linux: On some more recent linux flavors users could get a wrap memcpy error message
  • Vegas: The Display menu displayed wrong values for Vegas which could result in blue frame out.

Version 6.3 | August 15, 2019

  • Fixes alpha issue in Nuke with frames with zero alpha (when every object goes offscreen)
  • Nuke Linux, potential dynamic library conflict (crashes) - fixed
  • Version needed for Vegas v17 and over

Version 6.2 | May 4, 2019

  • Adds support for Baselight

Version 6.1 | December 3, 2018

  • Implements new RE:Vision Effects licensing scheme.

Version 6.0.3 | October 23, 2018

  • Fixes a GPU acceleration crashing bug on Windows OS when there are multiple nVidia GPUs.

Version 6.0.2 | May 18, 2018

  • Fixes RSMB Pro render-only support for Natron.

Version 6.0.1 | May 1, 2018

  • Fixes RSMB regular render-only support for Natron.

Version 6.0 | April 19, 2018

  • Initial v6 release
  • Adds 360 video support
  • New option for linear footage that provides better tracking
  • New option that uses the alpha channel to help tracking of dark images with mattes. This is especially useful for CG, masked and/or keyed material.

Version 5.2.9 | February 9, 2018

  • Fixes an issue where the plug-ins could crash some hosts on Linux upon startup.

Version 5.2.8 | July 28, 2017

  • Fixes a bug in Nuke with some image formats that the plug-ins did not recognize the alpha channel appropriately.
  • Fixes a bug some users were seeing on Macintosh that prevented licenses to be properly installed.
  • Version 5.2.8b0b, uploaded August 16, 2017, fixes a bug where a RSMB license was not properly seen by Apple's App store version DaVinci Resolve.
  • Adds support for Silhouette.

Version 5.2.7 | May 22, 2017

  • Fixes a crashing problem when images are more than 16384 pixels on a side
  • Fixes a crash in Scratch when GPU is used and the GPU processing fails (usually due to running out of GPU memory resources)
  • Adds direct Scratch GPU memory support for faster processing in Scratch 8.6.947 and later

Version 5.2.6 | April 20, 2017

  • Adds direct GPU processing to Scratch, version 8.6.939 and up.
  • Adds proper handling of RGB 3 channel images in Nuke and Scratch.
  • Fixes a crashing bug in Vegas Pro 11.
  • Fixes a problem in HitFilm where TrackPoints were displayed in RSMB Regular when it should not.
  • Fixes a problem where HitFilm exports with "X"watermark inappropriately, with RSMB regular.

Version 5.2.5 | December 20, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 5.2.4 | October 26, 2016

  • Fixed problems with negative values in color causing crashes when gamma enhancement is used to help with tracking on linear images.
  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.

Version 5.2.3 | June 17, 2016

  • Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or otherwise interrupting a frame being computed

Version 5.2.2 | December 3, 2015

  • Adds support for Catalyst Edit
  • Natron - fixed overlay handle size to remain constant when viewer size/resolution is changed

Version 5.2.1 | September 29, 2015

  • No longer requires OpenCL to be installed in order to run on CPU in render-only mode
  • RSMB PRO Display Menu was missing some features and Show Unblurred option was not working.
  • Adds support for option to quit on error in batch render mode

Version 5.2 | March 17, 2014

  • Adds support for more OFX hosts

Version 5.1.1 | August 17, 2014

  • Adds support for RVL_NOGUI_LIC and RVL_QUIT_LIC_FAIL environment variables during render-only use in Nuke. Read more here.

Version 5.1 | June 20, 2014

  • Fixes a bug where RMSB Pro when using tracking points and no image tracking did not work in GPU acceleration mode
  • Fixes a bug where negative alpha could be erroneously created when removing motion blur (bug was in GPU mode only)
  • Fixes a bug where GPU mode did not work properly in demo mode on some GPUs.

Version 5.0 | March 28, 2014

  • Initial v5 release with GPU acceleration.

Version 5.3.2 | March 9, 2017

  • Fixes a crashing bug when splines are used in Fusion Studio 8.2 on Mac.
  • 5.3.2b uploaded August 10, 2017 adds installer support for Fusion Studio 9

Version 5.3.1 | December 20, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 5.3 | November 1, 2016

  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.
  • Fixes potential crashing bug when using images that have negative color values.

Version 5.2.1 | June 3, 2016

  • Fixes a GPU memory leak

Version 5.2.0 | March 30, 2016

  • Added Fusion Studio 8 support: release versions only. Does not support beta versions of Fusion Studio 8.
  • Fixed a memory leak
  • Added Macintosh support

Version 5.1.2 | September 24, 2014

  • Better GPU support with fewer failed GPU renders.
  • Fixed a crashing bug.

Version 5.0.1 | September 4, 2014

  • Adds support for RVL_NOGUI_LIC and RVL_QUIT_LIC_FAIL environment variables during render-only use in Fusion. Read more here.
  • If GPU fails, green frames are returned in GUI/interactive use, but will fail appropriately in render-only use. In both cases an error message is printed to the console (or log).
  • Adds Fusion 7 support.

Version 5.0 | May 23, 2014

  • Initial v5 release
  • Adds GPU support
  • Allows 4 channel images to be used for layer separation mattes (the alpha channel is used). 1-channel images still may be used for layer separation mattes.

Version 4.0 | November 3, 2010

  • Much faster than version 3. In-house tests show 25 to 50% reduction in time-to-calculate than version 3.
  • To convert Fusion comps with RSMB v3 to use v4, you can edit your comp file in a text editor and replace REVisionEffects.RSMotionBlur3 with REVisionEffects.RSMB, and REVisionEffects.RSMotionBlur3Vectors with REVisionEffects.RSMBVectors, everywhere those strings occur.

Version 3.3.5 | February 4, 2010

  • This version no longer checks for floating licenses upon startup of Fusion, but only when a RSMB node is used within Fusion.

Version 3.3.4 | November 6, 2009

  • Adds the ability to set and environment variable RVL_SERVER to specify the floating license server (instead of searching for a settings file on disk) when retrieving floating licenses.

Version 3.3.3 | July 14, 2008

  • Added Fusion 64-bit support.
  • Added RE:Vision Effects' floating license support. NOTE: eyeon's serial numbers for use with their floating license mechanism is no longer supported in the 64-bit version of Fusion.

Version 3.3.2 | April 13, 2007

  • Fixed a bug where spline animations were not properly restored. However, if you delete a published spline point, then it will show up the next time you load a comp. We are working on a true fix.
  • Fixed a bug where editing splines when plugin is in PassThrough mode causes splines to be edited and keyframes placed at the wrong time.

Version 3.3.1 | April 2, 2007

  • Ability to publish spline control vertices (and, thus, the ability to tie to Fusion's tracking points, polyline paths, other published points, etc.).

Version 3.2.5 | November 8, 2006

  • Fixed a bug where RSMB could cause Fusion to hang while rendering.

Version 3.2.4 | June 30, 2006

  • Added spline-guidance support for Fusion 5.01 and later.

Version 3.2.3 | June 12, 2006

  • Fixed a problem where the plugin could cause Fusion to crash or hang (particularly when the image cache filled up). Fix affects both full and Render Slave versions of Fusion.

Version 3.2.2 | March 2, 2006

  • Fixed a problem that caused zero motion blur when using an alternate tracking source.
  • Fixed a bug where GUI licenses were not always properly recognized.

Version 3.2.1 | December 20, 2005

  • Fixed a bug where floating point pixels were improperly clamped to be between 0 and 1 when 'Images are PreMultiplied" was NOT checked.

Version 3.2 | December 2, 2005

  • Floating point support added.
  • Fusion 5 support added.
  • ReelSmart Motion Blur (RSMB) 3.2 has the more precise tracking that we introduced earlier this year. As such, the results you get may be somewhat different than with previous versions of RSMB.
  • Converted our plugin that blurs images with supplied motion vectors into a native DF plugin (this is the only way true floating point support is available).

Version 3.0 | March 1, 2005

  • Added our After Effects-compatible plugin that blurs images with supplied motion vectors. See manual for details.

Version 2.1.2 | August 2, 2004

  • Fixed a crashing bug when multiple RSMB nodes are present and DF's simultaneous branching is on.
  • Fixed a bug that causes DF to hang upon exit on multiprocessor machines when a RSMB node is present.

Version 2.1.1 | June 30, 2004

  • Fixed crashing bug.
  • The Motion Sensitivity setting is now more continous in determining how far pixels are tracked (in previous versions, the motion sensitivity only changed in discreet jumps).

Version 2.1 | February 9, 2004

  • Multiprocessor support and other speed enhancements.
  • ReelSmart Motion Blur is now more motion sensitive. This means that the value of 100 for motion sensitivity can now "see farther." As such, the default motion sensitivity is now 70 (roughly the same as a value of 100 was for the previous version of ReelSmart Motion Blur). Your previous projects may need to be adjusted accordingly.