* Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that RE:Match…
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* Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are…
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* Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are…
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* Fixes a bug that Premiere Pro 9.0.2 introduced when processing floating point images. The only solution is that DE:FLicker…
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* Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are…
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* DE:Flicker AutoLevels: fixes bug that crashes in AE when Adjust Mode uses histograms * DE:Flicker AutoLevels: fixes bug that…
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* DE:Flicker AutoLevels: fixes bug that crashes in AE when Adjust Mode uses histograms * DE:Flicker AutoLevels: fixes bug that…
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* Adds Premiere Pro support * Within Premiere Pro users can see utilization of two or more GPUs at the…
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* Adds Premiere Pro support * Within Premiere Pro users can see utilization of two or more GPUs at the…
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* Version needed to run in AE CC 2015 and AE CC 2014. In previous versions, the render cache was…
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* Version needed to run in AE CC 2015 if you use splines to help guide Twixtor Pro (this version…
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* Version needed to run in AE CC 2015 if you use splines to help guide RSMB Pro (this version…
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* Version needed to run in AE CC 2015. * Fixes a crashing bug in AE CC 2015. * Fixes…
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* Version needed to run in AE CC 2015. * Fixes a crashing bug in AE CC 2015. * Fixes…
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* Version needed to run in AE CC 2015 if you use splines to help guide Twixtor Pro (this version…
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* Version needed to run in AE CC 2015 if you use splines to help guide RSMB Pro (this version…
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* Version needed to run in AE CC 2015 if you use splines to help guide Twixtor Pro (this version…
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* Version needed to run in AE CC 2015 * Fixes Histogram method 2 to work much better in both…
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* Version needed to run in AE CC 2015 * Fixes Histogram method 2 to work much better in both…
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* Version needed to run in AE CC 2015 and AE CC 2014. In previous versions, the render cache was…
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