* Fixes a bug where GPU rendering could introduce artifacts in both High Speed and Timelapse * Reduces memory requires…
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* Fixes a bug with GPU-accelerated version of Reframe
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* Fixes a bug where GPU rendering could introduce artifacts in both High Speed and Timelapse * Reduces memory requires…
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* Superfish and ToLatLong: V1.1 introduced an issue with where images could take 10 times longer than necessary to render.…
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*Highspeed and Timelapse for Premiere: New GPU menu to use less memory when rendering. Useful when getting green frames during…
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*Highspeed and Timelapse for Premiere: New GPU menu to use less memory when rendering. Useful when getting green frames during…
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* Support for Premiere added . * GPU processing added: You will see most effect when applying filtering controls (mip…
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*Fixes a problem that RE:Match Color could cause Fusion Studio to hang when trying to reload a comp * Adds…
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* Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or…
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* Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or…
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* Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or…
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* Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or…
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* Fixes a problem where RE:Map UV and RE:Map Corner Pin could cause Fusion 7 and 8 to hang when…
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* Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or…
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* Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or…
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*Fixes a problem that RE:Match Color could cause Fusion Studio to hang when trying to reload a comp * Adds…
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* Fixes a problem where GPU memory was leaked when GPU acceleration is used and when scrubbing a timeline, or…
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* Fixes a bug where incorrect results were produced when using RSMB Pro Vectors without GPU acceleration turned on for…
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* Fixes a bug where a green frame was not produced when the GPU was NOT supported.
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* Fixes a bug where a green frame was not produced when the GPU was NOT supported.
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